Introduction: Navigating Henry's Journey
Kingdom Come: Deliverance II (KCD2) takes Henry of Skalitz on an epic journey across two massive regions: Trosky and Kuttenberg. With 32 main quests, dozens of side quests, and three major DLC expansions, this comprehensive KCD2 quest list will help you navigate every quest, avoid missable content, and understand the critical "Points of No Return" that can lock you out of content permanently.
Having played through multiple playthroughs, I've learned the hard way that KCD2 doesn't hold your hand. Quests can fail if you wait too long, certain choices lock you out of content forever, and the game world continues without you. This KCD2 quest list is based on extensive gameplay experience, community walkthroughs, and verified information from multiple sources to ensure accuracy and reliability.
Understanding KCD2's Quest System
What makes KCD2 unique is its commitment to realism. Unlike most RPGs where quests wait patiently for you, time matters here. Some quests have hidden timers, and the world keeps moving whether you're ready or not. The saving system—requiring Savior Schnapps—adds another layer of strategy. You'll need to decide when a save is worth the cost versus the risk of losing progress.
This KCD2 quest list guide is organized by region and quest order, with clear warnings about missable content and points of no return. Whether you're aiming for completion or just want to experience the best content, this quest list will help you make informed decisions.
Act I: The Trosky Region
The Trosky region is where your journey begins. This rural area, dominated by Trosky Castle's twin towers and Nebakov's fortifications, focuses on bandit suppression and re-establishing Henry's reputation. The first twelve main quests in this KCD2 quest list move at a steady pace, but be warned: there's a major point of no return that will lock you out of side content if you're not careful. Explore the KCD2 Trosky map to find all quest locations and treasures.
Main Quest 1: Last Rites (Prologue)
What to Expect: The game opens with Godfrey, not Henry, in a tutorial that teaches you the updated combat and siege mechanics.
Walkthrough: You'll defend the castle ramparts using a crossbow. The crossbow mechanics are slower than typical shooters—you'll need to reload (:L2:), aim, and shoot (:R2:) deliberately, reflecting the weight of medieval weaponry. Repel the ladder climbers, then prepare for melee combat in the courtyard.
Tips: This short quest sets the tone for the game's difficulty. Note that "Last Rites" appears again as an endgame quest—this prologue version is separate. Don't rush through it; use this time to get comfortable with the combat system.
Sources: PowerPyx Walkthrough
Main Quest 2: Easy Riders
What to Expect: Henry and Sir Hans Capon travel to Trosky together. This is where you'll make your class selection—a crucial decision that affects your entire playthrough.
Class Selection Guide:
- Soldier: Gives you early combat stats (Strength/Warfare). Good if you want to focus on combat from the start.
- Adviser: Boosts Speech and Charisma. My recommendation: Choose Adviser for your first playthrough. Here's why: Combat skills can be leveled through trainers and sparring, but Speech is much harder to raise naturally. High Speech opens crucial dialogue options in early quests like "Fortuna" that can save you from difficult fights.
Missable Trophy - Déjà Vu: You'll spar with Hans. To win and unlock this trophy, master the "Perfect Parry" (watch for the green shield icon) and manage your stamina carefully to land ripostes. It takes practice, but it's worth it.
Outcome: An ambush strips Henry of all his gear, forcing you into a survival scenario. This teaches you that even a skilled warrior is vulnerable without armor—a lesson you'll remember throughout the game.
Sources: PowerPyx Walkthrough
Main Quest 3: Fortuna
What to Expect: Injured and without gear, Henry wakes up in the hut of Bozhena, an herbalist. This quest teaches you the survival basics: Health, Energy, and Nourishment.
Survival Mechanics: You'll need to bandage your wounds, eat from the communal pot, and wash at the trough. This introduces the hygiene system—NPCs react negatively if you're dirty, which is especially important for high-charisma builds. Keep yourself clean!
Alchemy Tutorial: Bozhena tasks you with brewing a "Strong Chamomile Brew." This is your introduction to alchemy. For comprehensive crafting recipes, see our KCD2 recipes guide.
- Recipe: Base Wine, Chamomile x2, Sage x1
- Process: You'll learn to control the bellows, grind herbs, and follow the brewing steps manually. Pay attention—alchemy becomes crucial later.
Pro Tip: When two bandits arrive, if you have high Speech (or chose the Adviser class), you can deceive them by saying "You're looking in the wrong place." This avoids a difficult fight while you're still injured and boosts your reputation with Bozhena. This is exactly why I recommend the Adviser class!
Sources: PowerPyx Walkthrough
Main Quest 4: Laboratores
What to Expect: Henry and Hans reach Troskowitz but have no money. This quest explores the class divide between Henry (a commoner-turned-squire) and Hans (nobility).
Economic Reality: You'll need to perform manual labor—carrying sacks—to pay for lodging. It's honest work, but Hans won't do it.
Important Choice: When given the option, choose "I'll carry the sacks by myself." This significantly boosts your reputation with Hans, who views manual labor as beneath his station. It's a small gesture that pays off later.
Farkle Introduction: Svatya introduces you to Farkle (dice game). She claims winning will grant you access to the wedding, but that's not true. However, playing unlocks the minigame, which becomes a great way to earn money throughout the game. Learn it well! Master the game with our KCD2 dice game guide.
Sources: PowerPyx Walkthrough
Main Quest 5: Wedding Crashers
What to Expect: This is your first true "Open World" quest. The rails come off, and you can explore Trosky freely. Your goal: infiltrate a wedding at Semine Castle.
Critical Path Choice - Choose Wisely:
-
The Blacksmith Path (Recommended for Completionists): Align with Blacksmith Radovan in Tachov. This unlocks "The Blacksmith's Son" side quest chain and integrates with six other missable side quests including The Jaunt and The Hermit. If you want to see everything, go this route. Complete the KCD2 Hermit quest to retrieve Ambrose's broken sword.
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The Miller Path: Align with Miller Kreyzl at Lower Semine Mill. This focuses on stealth and thievery (Materia Prima, Opus Magnum). Good for stealth builds, but you'll miss some lore and side content.
Important Notes:
- Once you enter the wedding, you're locked in until the sequence ends. Make sure you're prepared!
- Missable Item: Win against innkeeper Betty at Farkle to get the "Gold Wedding Badge" (allows rerolling dice). This is incredibly useful throughout the game.
- Objectives: Secure 40 pieces of food (steal from the pantry) and Moravian Schnapps (distract guards to get it).
- Path-Specific Objective: Depending on your choice, you'll either find a missing sword in the pond (Blacksmith path) or locate a concubine in the barn (Miller path).
Outcome: The wedding ends in chaos—a brawl breaks out, leading to imprisonment. This transitions directly into a timed rescue mission, so be ready!
Sources: PowerPyx Walkthrough, GameSpot Point of No Return Guide
Main Quest 6: For Whom The Bell Tolls
What to Expect: This is a high-stakes, timed mission. Hans is sentenced to hang, and you have approximately one hour (12 bell tolls, every 5 minutes) to save him. The pressure is real!
Starting Conditions: Henry begins with zero inventory—no weapons, no lockpicks, no Savior Schnapps. You'll need to scavenge everything.
Step-by-Step Walkthrough:
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Gain Freedom: Carry charcoal sacks to earn freedom of movement in the courtyard. This is your first step.
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Blacksmithing: Forge a horseshoe at Osina's forge. Heat the metal to yellow, then hammer left-to-right. This proves your usefulness.
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Get Lockpicks: Steal a rosary from Father Nicodemus (pickpocket or win at dice), then trade it to Kabat the Groom for lockpicks. You'll need these!
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Brew the Cure: Captain Thomas is the only one who can vouch for Hans, but he's delirious with fever. You must brew a Fever Tonic.
- Find the Recipe: The "Physician's Journal" is in the Crone Tower. You'll need to sneak past guards or steal keys from Maid Regina.
- Ingredients: Wine (Base), Feverfew x3, Elderberry x1, Ginger x2
- Brewing Steps: Boil Feverfew for 2 turns, grind Elderberry, add Ginger, then distill.
Outcome: Successfully administering the tonic stops the execution. Von Bergow presses Henry into service, moving the story forward.
Personal Tip: This quest taught me the importance of paying attention to alchemy. Don't skip the tutorial—you'll need these skills!
Sources: GameSpot Point of No Return Guide
Main Quest 7: Back In The Saddle
What to Expect: Henry is finally re-equipped and sent on a diplomacy mission to Nebakov Fortress. You're back in action!
Horse Choice - Pebbles or Herring:
- Pebbles: Henry's original horse from the first game. You can reclaim him via the side quest "The Jaunt" (requires the blacksmith path). Nostalgic choice, but lower stats. Check out our KCD2 Pebbles guide for detailed information.
- Herring: Available from Trosky stables. Generally has superior stats and is the practical choice. I recommend Herring for gameplay, but Pebbles for the emotional connection. See our KCD2 Herring guide for a complete comparison.
Romance - Klara (Phase 1): At Nebakov, you'll meet Klara, the herbalist. This is your chance to start a romance. For a complete guide to romancing Klara, see our KCD2 Klara romance guide.
- Interaction: Help her gather Marigold, Sage, and Poppies.
- The Riddle: When she asks "I bloom in silence...", answer "Klara" to trigger the initial romance scene. This is easy to miss, so pay attention! For all riddle solutions, check our KCD2 riddles guide.
Missable Trophy - Old Raven: While waiting for Hans, infiltrate the Nebakov jail. You'll discover the real Lord Nebak is imprisoned, revealing the current castellan is an impostor. This unlocks the trophy and provides crucial information for the next quest. Don't skip this!
Sources: PowerPyx Walkthrough, Rock Paper Shotgun Quest List, GameSpot Point of No Return Guide
Main Quest 8: Necessary Evil
What to Expect: You'll interrogate a captured bandit. This seems straightforward, but your choices here have major consequences.
⚠️ CRITICAL WARNING - POINT OF NO RETURN (ACT I):
STOP! Before starting the next quest "For Victory!", complete all Trosky side quests you want to finish. Once you begin "For Victory!", the state of Trosky Castle locks, and side quests like "Demons of Trosky" will fail instantly. This is your last chance to complete Trosky content! Refer to this KCD2 quest list to ensure you haven't missed anything important.
Missable Trophy - Silence is Golden: This trophy requires a specific sequence to prevent a raid on Semine Castle. Follow these steps exactly:
- Torture Sequence: Use Slap → View Tongs → Punch to force the prisoner to reveal the bandit hideout is at Nebakov (not Semine!).
- Tell Hans: Say "Let's keep quiet about Semine."
- Report to Bergow: Tell him "The bandits are in Nebakov" and "Nobody helped the bandits here."
What Happens If You Fail: If you implicate Semine, Von Bergow launches a raid. You'll be forced to choose between siding with Hashek (executing Olda Semine) or Olda (killing Hashek). Killing Hashek leads to a "Game Over" execution scenario unless Henry remains silent the next morning. Trust me—follow the steps above to avoid this mess!
Sources: PowerPyx Walkthrough
Main Quest 9: For Victory!
What to Expect: The march on Nebakov. This quest shifts from investigation to full military simulation. You're going to war.
Optional Objectives (Don't Miss These!):
- Florian's Ring: Instead of fighting Florian, trick him into giving his ring to Adleta. This rewards you with a skill book (The Strength of the Knight III), which is valuable for character progression.
- Romance - Bartosch: There's a rare opportunity to romance Black Bartosch here. Pass a high Charisma check by asking "What about the local girls?" This is one of the few chances to pursue this romance path.
Combat Preparation: The quest culminates in a siege of Nebakov Mill, where you'll duel the bandit leader. This is a gear check—make sure you have:
- Repaired armor (check our KCD2 armor guide for the best sets)
- Fully sharpened weapons (see our KCD2 weapons guide for combat tips)
- Healing potions ready
Don't rush into this fight unprepared. I learned the hard way that going in with damaged gear makes this much harder than it needs to be.
Sources: PowerPyx Walkthrough
Main Quest 10: Divine Messenger
What to Expect: The perspective shifts to Father Godwin. You'll play as him for this segment.
Combat Experience: Godwin is a powerhouse with high stats and a masterwork sword. You'll fight alongside Erik against looters. This segment shows you what a fully-leveled character feels like compared to early-game Henry—it's a taste of power that will motivate you to grind skills later. Enjoy feeling powerful for a change!
Sources: PowerPyx Walkthrough
Main Quest 11: The Finger of God
What to Expect: Defense of Nebakov. Henry must prepare the fortress for a counter-siege. Your actions here directly impact the battle's outcome.
Logistics Matter:
- Supply Lines: Load sacks for Bluster and repair weapons for Blacksmith Bull. These might seem like boring fetch quests, but they actually determine how strong your allies are during the battle. Do them well!
Romance - Klara (Phase 2): This is your chance to complete Klara's romance arc. For detailed romance strategies, check our KCD2 romance guide.
- Healing the Wounded: Heal soldiers Mark, Kozliek, and Zwerk accurately:
- Use alcohol to clean wounds first
- Apply correct potions (Painkiller, Fever Tonic)
- The Moment: If done correctly, you'll unlock the dialogue "Let's go and get that drink." This triggers the final romance scene with Klara. Don't rush through the healing—take your time and do it right!
Missable Trophy - Rock and Stone!: During the gate defense, look down the murder hole (hatch) above the gate and drop a stone on an enemy below. It's a satisfying way to unlock this trophy!
Sources: GameSpot Point of No Return Guide
Main Quest 12: Storm
What to Expect: The climax of Act I. Henry is captured again and must escape Trosky Castle. This is intense!
The Duel with Istvan Toth: You'll confront your nemesis atop the tower. You have two options:
- Option A (Dishonorable): Throw Toth out the window. Practical for low-health runs or if you're struggling with combat.
- Option B (Honorable Duel): Fight Toth fairly. Requires mastery of master strikes, but feels more satisfying.
Reward: Both options yield Radzig Kobyla's Longsword and the Vengeance trophy. Choose based on your playstyle.
The Torture Debuff: After escaping, Henry suffers severe stat penalties. Your stamina and health are drastically reduced. The escape through tunnels and hillside must be done via stealth—combat is nearly impossible in this state. Use bushes and shadows to reach Mika. This is a stealth section, not a combat one. I made the mistake of trying to fight and had to reload multiple times!
Transition: The escape leads Henry to the Kuttenberg region, opening Act II and the second half of the game.
Sources: PowerPyx Walkthrough, GameSpot Point of No Return Guide
Act II: The Kuttenberg Region
Kuttenberg is a dense urban environment that completely shifts the gameplay. Gone are the days of wilderness survival—now you're dealing with social engineering, guild politics, and large-scale heists. The "Point of No Return" here comes much later in the narrative, giving you plenty of time to explore and complete side content. This section of our KCD2 quest list covers the remaining main quests and the critical choices that await you in the city. Use the KCD2 Kuttenberg map to navigate the city's complex layout.
Main Quest 13: The Sword and the Quill
What to Expect: Henry establishes a base in Suchdol. This is your introduction to Kuttenberg's political landscape.
Diplomacy: You'll meet Margrave Jobst. Your dialogue choices here matter—telling him "Von Bergow betrayed us" affects your standing with the League of Lords. Choose your words carefully, as reputation matters in Kuttenberg.
Important: This quest officially unlocks free-roam in the Kuttenberg map. Take your time to explore—you have plenty of it before the next point of no return.
Sources: PowerPyx Walkthrough
Main Quest 14: Speak of the Devil
What to Expect: You'll recruit the "Dry Devil" and prepare for your first major heist.
Gunpowder Introduction: Henry must dig up buried hand cannons (early firearms) to ambush a prisoner transport. This introduces gunpowder mechanics—these weapons are powerful but slow to reload. Practice with them before relying on them in combat.
DLC Unlock: Completing this quest triggers the availability of the Legacy of the Forge DLC. If you're interested in blacksmithing and crafting legendary weapons, this is when you can start that content.
Sources: PowerPyx Walkthrough, PowerPyx Adept Walkthrough
Main Quest 15: The Devil's Pack
What to Expect: You're reassembling the "Dirty Seven" bandit unit. This is a collection quest that requires you to find all members.
Missable Trophy - The Dirty Seven: You must locate/recruit all members to unlock this trophy. Here's where to find each one:
- Bohuta: Found at Grund Cemetery. He refuses to join, but if you pray with him correctly, he'll give you a treasure map. Worth doing!
- Ranyek: Found dead in a cesspit in Bylany. You'll need to interact with the corpse to retrieve his bow. Not pleasant, but necessary.
- Adder: Save him from a lynch mob in Pschitoky. You'll need high Charisma (16+) or be ready for combat. This is easier if you chose the Adviser class earlier.
- Janosh: Free him from the pillory in Miskowitz. You can pay the 500 Groschen fine or pick the lock. Your choice!
- Matthew: Encountered during "The Collector" side quest. He's hostile and must be killed—looting his book counts as recruitment. Make sure you've started "The Collector" side quest first.
Personal Tip: This quest can be frustrating if you don't know where to look. Use this KCD2 quest list guide to save time!
Sources: PowerPyx Walkthrough
Main Quest 16: Into the Underworld
What to Expect: You're tracking the spy "Goatskin." This quest showcases Kuttenberg's verticality.
Urban Parkour: Finding Goatskin requires navigating rooftops and barn lofts north of the Black Horse Tavern. This is your introduction to Kuttenberg's parkour system. Take your time—falling hurts!
The Betrayal: The quest culminates in an ambush in the Jewish Quarter, revealing the complex factional alliances at play. Trust no one in Kuttenberg.
Sources: PowerPyx Walkthrough
Main Quest 17: Via Argentum
What to Expect: Investigating silver theft in the mines. This is a detective quest that requires attention to detail.
Forensic Investigation: Audit mining logs in Grund. Look for discrepancies in the output of miners Samko, Pavel, and Frank—these confirm the theft. Read carefully!
The Secret Mint: Located east of Grund. You'll discover a secret operation.
Critical Choice: You'll be offered a massive bribe (475 Groschen) from operator Buresh. You can:
- Accept the bribe: Quick money, but morally questionable.
- Refuse and gather evidence: The "moral" path. Gather the ledgers and liberate the imprisoned coiners. This secures Christian of Pisek as a loyal ally, which pays off later.
My Recommendation: Refuse the bribe. The ally is worth more than the money in the long run.
Sources: PowerPyx Walkthrough
Main Quest 18: Taking French Leave
What to Expect: Infiltrating Maleshov Fortress to rescue Hans (yes, again). This is a stealth-focused quest.
Essential Item: You'll need a Spade to dig the secret passage near a ruined chapel. Carry a Spade at all times in Act II—you'll need it multiple times. I learned this the hard way after having to backtrack!
Romance - Rosa (Phase 1): While infiltrating, you'll enter Lady Ofka's room. Don't miss this: Steal the red book titled "Book of Anecdotes" (Rosa's Book). Delivering this to Rosa later is a hard requirement for her romance arc. If you miss it, you can't complete the romance! For complete romance strategies, see our KCD2 Rosa romance guide.
Sources: GameSpot Point of No Return Guide
Main Quest 19: The King's Gambit
What to Expect: Infiltrating the Council Meeting. This is a tense social stealth quest.
⚠️ Minor Point of No Return: This quest has a hidden timer. Don't delay—failing to complete the objective results in "Game Over." Don't get distracted!
The Waiter Minigame: Henry disguises himself as a waiter. You'll need to serve wine correctly:
- Mechanics: Serve Tokaji (White Wine) or Monastic (Red Wine) based on what each councilor requests. Pay attention to their orders!
- Adam of Zarzitz: Do NOT serve him—he causes a scene if you do.
- Bailiff Plumel: Retrieve his "Stolen Cup" from the office to maintain your cover. This is important!
Godwin's Diplomacy: The perspective shifts to Godwin, who must secure votes from Alder, Botschek, and Hanush. This involves a duel with Christopher Alder and political maneuvering. Choose your words carefully.
Sources: PowerPyx Walkthrough
Main Quest 24: Oratores
What to Expect: The Great Heist. This is the big one.
⚠️ MAJOR POINT OF NO RETURN (ACT II):
STOP EVERYTHING! The game will explicitly warn you here. Once you proceed, you're locked into the endgame. Complete all Kuttenberg side quests NOW, including:
- The Thunderstone quest
- Bellatores
- Any romance quests you want to finish
- Any other side content you care about
This is your absolute last chance. Don't rush into this quest! Use this KCD2 quest list to double-check that you've completed everything you want to finish.
Romance - Rosa (Final): During the tunnel escort, choose "I won't let you go away" followed by "Kiss Rosa" to complete her romance arc. Make sure you've completed the earlier phases and have her book! Our KCD2 Rosa romance guide covers all romance phases in detail.
The Heist: Henry steals the Treasury Key from Vavak's outhouse—yes, literally inside the latrine. It's not glamorous, but it's necessary. Make sure you have lockpicks!
The Ambush: The quest ends with the death of the Cardinal at Loretz, granting the Martyr trophy. This is a major story moment.
Sources: PowerPyx Walkthrough, GameSpot Point of No Return Guide
Main Quest 25: The Italian Job
What to Expect: Executing the heist. This is the climax of Act II.
Trophy - True Cardinal: As Godwin disguised as the Cardinal, you must navigate the council meeting perfectly.
- Key Interaction: Drink from the wine keg frequently to maintain the "Drunk" status. This allows Godwin to speak fluent Italian ("Fatta la legge, trovato l'inganno"). It sounds counterintuitive, but being drunk helps here!
- Key Choice: Support "Sedletz" in the closing speech. This is crucial for success.
Romance - Katherine/Hans: Before the assault, speak to Hans and choose "I'm more concerned about you" to advance their respective romance paths. Don't skip this if you're pursuing either romance! For detailed Katherine romance strategies, check our KCD2 Katherine guide.
Sources: PowerPyx Walkthrough, GameSpot Point of No Return Guide
Side Quests and Regional Activities
The side content in KCD2 is dense and highly interconnected. Some quest chains unlock others, while failing to complete specific quests can block access to content. This KCD2 quest list includes all the essential side quests you need to know about. Plan your side quest completion carefully, especially before the points of no return.
Trosky Region Side Content
1. The Blacksmith vs. Miller Choice:
This is one of the most important early-game decisions. Your choice here determines which side quest chains you can access.
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Blacksmith Radovan (Tachov):
- Quest Chain: The Blacksmith's Son, The Jaunt (Get Pebbles back), The Hermit
- Focus: High honor, combat-focused gameplay
- Best for: Players who want to see all content and prefer honorable playstyles
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Miller Kreyzl (Lower Semine):
- Quest Chain: Materia Prima, Forbidden Fruit, Opus Magnum
- Focus: Stealth and thievery
- Note: Completing Opus Magnum grants the Miller's support for the wedding
- Best for: Stealth builds and players who enjoy thievery mechanics
My Recommendation: Choose the Blacksmith path for your first playthrough. It unlocks more content and integrates better with other quests.
Sources: PowerPyx Side Quests Guide
2. The "Frogs and Mice" Feud (Tachov vs. Zhelejov):
This is a complex feud between two villages with multiple possible outcomes.
- The Conflict: Two villages are feuding. Prochek (Tachov) wants pranks (like painting the bull), while Olbram (Zhelejov) wants theft (stealing the Maypole).
- Mutual Exclusivity: You cannot fully complete both sides. This is intentional—you must choose.
- Best Ending Path: Progress one side until "Battle of Frogs and Mice" unlocks, then investigate local history with the Bailiff in Troskowitz. This unlocks the peaceful resolution.
- Resolution: Find the Iron Nail embedded in an oak tree between the villages. This historical marker shows the true border, allowing Henry to force a peace treaty. This is the best outcome for both villages.
Personal Experience: I initially tried to complete both sides and was frustrated when I couldn't. The peaceful resolution is worth the extra effort—it feels like the "right" ending.
Sources: IGN Battle of Frogs and Mice Guide, GamesRadar Best Ending Guide
3. "Demons of Trosky" (Time Sensitive):
⚠️ Critical Timing: Must be done after "For Whom the Bell Tolls" but before "For Victory!". This is a narrow window!
- Objectives: Cleanse latrines and fireplaces with Holy Water throughout Trosky Castle.
- Known Issue: The final fireplace in the Feasting Hall is behind a locked door that only opens during "For Victory!"—but entering it then fails the quest. This appears to be either a developer "troll" quest or requires extremely specific timing/glitching to complete. Many players report this quest as bugged or impossible to complete legitimately.
My Experience: I've never successfully completed this quest despite multiple attempts. Consider skipping it unless you're determined to try the glitch method.
Sources: GameSpot Point of No Return Guide
Kuttenberg Region Side Content
1. Guild Activities:
Kuttenberg's guilds offer unique quests and activities that add depth to the urban experience.
- In Vino Veritas: A drinking contest with the Guild Master. This is fun and tests your alcohol tolerance. Come prepared—you'll need to drink a lot! For a complete walkthrough, see our KCD2 wine quest guide.
- Master Schindel's Toys: Recover prototypes for Master Schindel. ⚠️ Highly Missable: You must accept this quest from Goatskin during "Into the Underworld" (Main Quest 16). If you miss it then, you can't get it later. Don't skip dialogue with Goatskin!
Sources: PowerPyx Side Quests Guide
2. Crime and Punishment:
These quests are tied to Katherine's romance arc and are essential if you're pursuing that path.
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The Fifth Commandment: Investigate a serial killer for Katherine. This is a dark quest that requires careful investigation. Romance Tip: Letting Katherine execute the killer herself provides a massive boost to romance reputation. This is the key to advancing her romance.
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The Stalker: Track "Chakan," a Cuman stalking Katherine. This quest requires Mutt (the dog companion) and the Houndmaster skill. Critical: Defeating Chakan is mandatory for the Katherine romance. Don't skip this if you want to romance Katherine! Learn how to maximize Mutt's potential in our KCD2 Mutt guide.
Personal Note: These quests are some of the most engaging side content in Kuttenberg. They feel like main quests in terms of quality and importance.
Sources: GameSpot Point of No Return Guide
DLC Expansions: Comprehensive Guide
KCD2 features three major DLC expansions that add significant content and unique mechanics. Each DLC integrates seamlessly into the main game and offers new quests, items, and gameplay systems. This KCD2 quest list includes complete information on all DLC quests and how to access them.
1. Brushes with Death
When to Start: Southeast of Trosky Castle (Purple Icon) after completing "For Whom the Bell Tolls"
What It's About: Henry becomes the patron and assistant to Master Voyta, an eccentric painter who teaches you the art of shield painting and heraldry.
Key Features:
- Shield Painting: Unlock the ability to customize shields with heraldry—a unique visual customization option
- Main Quests: A Sketchy Situation (retrieve stolen brushes and dice from bandits), Source of Inspiration, and Portrait in Red
- Rewards: Unique horse armor and high-charisma painter's clothing that boosts your social interactions
Personal Note: This DLC is perfect for players who enjoy customization and want to stand out visually. The shield painting feature is surprisingly detailed and satisfying.
Sources: PowerPyx Brushes with Death Guide
2. Legacy of the Forge
When to Start: East Kuttenberg (Purple Anvil Icon) after completing "Speak of the Devil"
What It's About: Henry restores and operates his own forge, generating passive income and unlocking legendary weapon crafting.
The Guild Test (Quest: Adept):
To pass the blacksmith guild exam without bribing (which costs 200 Groschen), answer these questions correctly:
- "Straw yellow"
- "Shape"
- "That depends"
- "Quenching"
Forging Challenge: You must craft a Quality II or III sword. The key is maintaining the heat in the "yellow" zone and striking rhythmically. Practice makes perfect here—don't rush your strikes!
Crafting Masterworks: Once you've proven yourself, you'll unlock sketches for legendary weapons like "St. George's Sword" and "Lion's Roar Kilij." These weapons are otherwise unobtainable and are some of the best in the game.
Why It's Worth It: The passive income from the forge is incredibly useful, and the legendary weapons are game-changers for combat-focused builds.
Sources: PC Gamer Guild Trial Guide, Reddit Legacy of the Forge Guide
3. Mysteria Ecclesiae
When to Start: Purple Shield icon in Suchdol/Kuttenberg after completing "The Sword and the Quill"
What It's About: Henry investigates mysterious events at the Sedletz Monastery, uncovering heresy and relics in a dark, atmospheric questline.
Missable Trophy - Do Good to All People:
⚠️ Critical Timing: You must complete these specific tasks before the main DLC quest concludes, or you'll miss the trophy permanently:
- Maddening Pain: Give Maddie the Anti-inflammatory potion to help with her condition
- Our Old Bread: Catch 8 Crayfish for Denes—this requires patience and the right location
- Monk Vincent: Cure his nightmares with a Chamomile Potion. Make sure you have the recipe!
Forgery Challenge: In the quest "To Dust You Shan't Return," Henry must forge medical records. Use these exact inputs:
- "Without addressing"
- "Head and stomach pain"
- "Less drink"
- "Infertility"
- "Healthy lifestyle"
My Experience: This DLC has the most atmospheric storytelling of the three. The monastery setting creates a tense, mysterious atmosphere that's perfect for players who enjoy detective work and moral choices.
Sources: PowerPyx Mysteria Ecclesiae Trophy Guide, PowerPyx The Time Has Come Walkthrough
Technical Analysis: Bugs and Optimization
KCD2's complex systems can lead to some frustrating bugs, but most have workarounds. The most important advice: maintain rolling manual saves. Don't rely solely on autosaves—you'll thank yourself later.
Known Bugs & Workarounds
Disappearing Quest Items: Evidence in murder investigations (like The Lion's Den) can sometimes get stuck in your inventory or disappear entirely.
- Workaround: Don't pick up evidence until the quest objective explicitly prompts you to do so. This prevents the bug from triggering.
"Ghost" Quest Markers: NPCs like Menhard or Chenyek may show quest markers even after their questlines are complete. This is usually just a visual bug, but sometimes it indicates a soft-lock where the NPC becomes non-interactable.
- Fix: Fast travel away and return, or wait for specific times of day. For example, Foreman Vlach only triggers at the tavern in the evening. Patience is key here.
Mutt Glitches: Your dog companion may teleport unexpectedly or fail to track targets properly.
- Fix: Issue a "Heel" command followed by a "Stay" command to reset his AI. This usually resolves the issue immediately.
Sources: Steam Community Bug List, Reddit Quest Marker Discussion
Build Optimization Tips (Early Game)
Strength/Herbalism Loop: The "Leg Day" perk returns from the first game, giving you Strength XP for picking herbs. Picking flowers in the prologue and early Trosky region is the fastest way to boost Strength before you even engage in combat. It's tedious, but incredibly effective.
Alchemy Economy: Brewing "Lion Perfume" (Sage x2, Mint x2, Spirits) is the most efficient early-game money maker. The ingredients are cheap and easy to find, and apothecaries pay top coin for it. This is how I funded my first playthrough!
Lockpicking: For late-game heists, you'll need to open "Very Hard" chests. The "Luck of the Drunk" perk (if available) or "Quickfinger" potions (Eyebright x2, Valerian x2, Cobweb x1) are essential. Without them, you'll struggle with the most valuable loot.
Sources: Rock Paper Shotgun Quest List, Reddit Stats and Perks Guide
Conclusion
Kingdom Come: Deliverance II demands a level of player attentiveness rare in modern gaming. The interconnectedness of the "Point of No Return" mechanics, the mutual exclusivity of side quests like "Frogs and Mice," and the strict requirements for romances create a web of consequences where a single decision can alter the entire endgame state.
This comprehensive KCD2 quest list is designed to help you navigate these challenges. By following the critical paths outlined in this KCD2 quest list for quests like "Necessary Evil" and "Oratores," you can experience the best content KCD2 has to offer while avoiding the frustration of missing important quests or romance opportunities.
Quick Reference: Points of No Return
| Region | Key Cutoff Quest | Must-Do Before Cutoff | Primary Consequence |
|---|---|---|---|
| Trosky | MQ8: Necessary Evil | Demons of Trosky, Frogs/Mice, Blacksmith/Miller Chains | Failure of local quests; Raid on Semine Castle |
| Kuttenberg | MQ24: Oratores | The Stalker, The Fifth Commandment, Guild Quests | Locked into endgame; Romance failures; Missable trophies |
Final Thoughts
The truest "guide" to KCD2 is understanding that failure is often a valid narrative path. The game doesn't punish you for making mistakes—it simply tells a different story. However, for those seeking the "perfect" run with all romances, trophies, and side content completed, the specific dialogue trees and item requirements detailed in this KCD2 quest list are your roadmap to success.
Remember: Save often, read carefully, and don't rush. KCD2 rewards patience and attention to detail. Whether you're a completionist or just want to experience Henry's journey, this KCD2 quest list will help you make informed decisions every step of the way.
God be with you, and may your journey through 15th-century Bohemia be memorable.
Works cited
- Kingdom Come Deliverance 2 Full Walkthrough – All Main Quests - PowerPyx, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-full-walkthrough-all-main-quests/
- Kingdom Come Deliverance 2 All Side Quests & Tasks Guide, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-all-side-quests-tasks-guide/
- Kingdom Come: Deliverance 2 - Point Of No Return Guide - GameSpot, accessed December 28, 2025, https://www.gamespot.com/gallery/kingdom-come-deliverance-2-point-of-no-return-guide/2900-6209/
- All Main Quests in Kingdom Come: Deliverance 2 | Rock Paper ..., accessed December 28, 2025, https://www.rockpapershotgun.com/kingdom-come-deliverance-2-main-quests-list
- Kingdom Come Deliverance 2 Adept Walkthrough - PowerPyx, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-adept-walkthrough/
- Battle of the Frogs and Mice Side Quest Walkthrough - Kingdom Come Deliverance 2 Guide, accessed December 28, 2025, https://www.ign.com/wikis/kingdom-come-deliverance-2/Battle_of_the_Frogs_and_Mice_Side_Quest_Walkthrough
- Kingdom Come Deliverance 2 Battle of the Frogs and Mice best ending - GamesRadar, accessed December 28, 2025, https://www.gamesradar.com/games/action-rpg/kingdom-come-deliverance-2-battle-of-the-frogs-and-mice/
- Kingdom Come Deliverance 2 How to Start Brushes with Death DLC - PowerPyx, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-how-to-start-brushes-with-death-dlc/
- How to pass the blacksmith guild trial in Kingdom Come: Deliverance 2 - PC Gamer, accessed December 28, 2025, https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-guild-trial-answers-adept/
- [KCD2] [LEGACY OF THE FORGE] Ultimate guide for getting everything in the DLC - Reddit, accessed December 28, 2025, https://www.reddit.com/r/kingdomcome/comments/1oeafh2/kcd2_legacy_of_the_forge_ultimate_guide_for/
- Kingdom Come Deliverance 2: Mysteria Ecclesiae DLC Trophy Guide & Roadmap, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-mysteria-ecclesiae-dlc-trophy-guide-roadmap/
- Kingdom Come Deliverance 2 The Time has Come Walkthrough - PowerPyx, accessed December 28, 2025, https://www.powerpyx.com/kingdom-come-deliverance-2-the-time-has-come-walkthrough/
- Collective Bug list (Thanks to you all) :: Kingdom Come: Deliverance II General Discussions - Steam Community, accessed December 28, 2025, https://steamcommunity.com/app/1771300/discussions/0/732500746974572830/
- [KCD2] Is anyone else getting a bunch of "fake" quest markers? : r/kingdomcome - Reddit, accessed December 28, 2025, https://www.reddit.com/r/kingdomcome/comments/1iqfzcz/kcd2_is_anyone_else_getting_a_bunch_of_fake_quest/
- Kingdom Come: Deliverance II Stats, Skills, and Perks Guides : r/kingdomcome - Reddit, accessed December 28, 2025, https://www.reddit.com/r/kingdomcome/comments/1ihnl0y/kingdom_come_deliverance_ii_stats_skills_and/





























